when making 2048 grid

goonergooner Lancaster, PAMember Posts: 135

As per 2048, trying to figure out the recalculating of tile values and locations on the grid after a swipe.

Is this done by storing and calculating the values in a table or would I just keep it between actors while using collisions, destroy etc.?

Looking for the simplest way to get the job done. Appreciate any help and advice.

Thank You

Comments

  • -Timo--Timo- Member Posts: 2,313

    I would say tables.
    There are a few templates out there you could check out.

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