Problem Wrapping X White Space
I guess I just don't get this Wrap X stuff.... I have a scene that is 1800 wide, I have a background image that is 1800 wide. I have the scene set for wrap x. I would think that would flow correctly; however, every couple of seconds, you get a white area appear on the left side of the scene..... I thought I would offset this by moving the camera origin to the right with a 100 px value, however, still have white area.... What am I missing here?
I would think that if the background image and the scene size were the same, it should wrap without any glitchy white space. Am I wrong?
Comments
If you double-click the background image actor within the scene (not from the Library), what is the self.Position.X value for it?
For a 1400x768 scene the position of the background (image actor) is x 700 y 384... here is a simple example file I just made to show...
I've seen white gaps appear at times when I've done the same. I've never tested it fully but I have to wonder if there is periodically math errors in GS that cause that.
Any ideal how to deal with this situation... Seems basic... Can't have white space appearing every few seconds....
Anyone?