Randomly spawning actors

We have actors descending on the screen that when pressed, spawn other smaller actors. In other words, the larger actor breaks up into smaller actors when clicked.
How do you spawn a random variety of smaller and different actors from one larger actor?
Thanks in advance for any help.
How do you spawn a random variety of smaller and different actors from one larger actor?
Thanks in advance for any help.
Comments
Then in the actor...set alpha to 0 as the first behavior.
Then have a group of change attributes that generate random values...
Example:
self.position.X = random(0,320)
self.position.Y = random(0,480)
then after you have all of the "random default" or "standard default" setup settings completed...
change the alpha to 1
and the flip a boolean such as:
self.actorReady = TRUE
Then when self.actorReady is TRUE...
start all your actor rules.
Global attribute called SpawnAmount, for instance. Set SpawnAmount to 10. In a Rule, if SpawnAmount >0 then random(1,5); if 1, then spawn actor 1, if 2 then actor 2, etc. Not tested, but think that should work. Then the random positions as synthesis suggested. :-)
Basically its a transparent actor on the stage that moves around when the main actor asks it to spawn a new "creature".
So...main actor:
when pressed = create new creature = true
Then the seed actor (on TRUE) goes to a random location and then chooses a random seed value...like this:
rule:
when game.createNewCreature = TRUE
self.X = random (1,320)
self.Y = random (1,480)
self.newCreatureType = random (1,10) [ or however many you want]
self.spawnNewCreature = TRUE
game.createNewCreature = FALSE (shutoff of part 1)
then...
when self.spawnNewCreature = TRUE >>
when self.newCreatureType = 1
----- spawn creature1 at self.position.X and self.position.Y
----- self.spawnNewCreature = FALSE (shutoff of part 2)
when self.newCreatureType = 2
----- spawn creature2 at self.position.X and self.position.Y
----- self.spawnNewCreature = FALSE (shutoff of part 2)
repeat for all creature types.
If you want to create some creatures more often than others...integrate probability.
Here a tip on that topic:
http://www.gsproforum.com/viewtopic.php?f=17&t=99
Hope this gets you going!!!
-Syn
Here's another:
The sub actors spawn from the parent actors when pressed.
So there are two actors Parent actor and Sub actor
Use the parents position and add a randomness to it.
When Parent actor is pressed
Spawn behavior:
Sub actor
x = random(-25,25)
y = random(-25,25)
Relative to Actor
A very simplistic version.