How does gs handles all types of phone resolutions?
Hi is been years i had not use gs, back then i rememeber having to put specials rules for my actors to fit the screen depending on the phone screen size, then i think gs came up with a new feature, pretty much i want to know how gs handles now that part where you make a game with 100 scenes, is it easy to display my game on all types of phones lcds without any modifications? Thanks
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You still have to do it manually, but what's involved really isn't very complicated unless you're moving the camera around. One actor on each scene resizes the camera, and a bit of code in each actor that needs moving (typically this will only be UI elements). If you make a game with 100 scenes and add the code as you make the scenes it's pretty trivial, but if you are adding it after making the game it does mean visiting every scene to add the per-scene actor which can be a little tedious. Not particuarly difficult, just takes the time to go to every scene.
This does very much depend on the game, though. Camera movement isn't the only way things get complicated but it's the most common/difficult to deal with.
Ok thanks , sounds like what i did in the past, i should had no problem then.
Just keep in mind it can be unreliable to preview in Creator with some of this device size stuff, and that Android can be fussier about exactly when it does the camera resizing so you might find it works better with a 0s delay and you might find it works worse, depending on your exact game.