Apple posts App Review Guidlines

jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
edited November -1 in Working with GS (Mac)
Apple has finally posted a guideline on what will cause your app to be rejected:

https://developer.apple.com/appstore/resources/approval/guidelines.html

There is some good stuff in there.

Comments

  • StusAppsStusApps Member, PRO Posts: 1,352
    woah!

    Filtering apps based on the appearance of quality, what excellent news.
  • aalzankiaalzanki Member Posts: 283
    Hello flash ;)
    Now I should learn flash.

    http://mashable.com/2010/09/09/apple-app-store-guidelines/

    Regards,
    aalzanki
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    I read this, and I don't understand one thing:

    "iPhone apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution"

    iPhone 3GS has different resolution than iPhone 3G?
  • StusAppsStusApps Member, PRO Posts: 1,352
    I guess 3GS is mentioned as it is the only currently available low res iOS device.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    No, iPhone, iphone3g and iphone3gs all have the same resolution. I think they are just saying your app can't crash on the iPad if it works on the iPhone.
  • EastboundEastbound Member, BASIC Posts: 1,074
    mulcahy said:
    No, iPhone, iphone3g and iphone3gs all have the same resolution. I think they are just saying your app can't crash on the iPad if it works on the iPhone.

    I think he means for purchase, as the 3G was discontinued.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    I was responding to MarcinMakaj :).
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Bout time they did, most of that is common sense but some interesting bits in there
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Yea, lots of good points to watch out for. I've been bitten by a few :)
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