utopiangames said:You could do it a few ways.Have your actor check what position its in so for eg "If X >240 accelerate 270.Have some invisible actors so if your actor collides it accelerates 270. thankyouHope this is what you mean.Darren.
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Have your actor check what position its in so for eg "If X >240 accelerate 270.
Have some invisible actors so if your actor collides it accelerates 270.
Hope this is what you mean.
Darren.