Max Scene and actor size?

UtopianGamesUtopianGames Member Posts: 5,692
edited November -1 in Working with GS (Mac)
I remember this being covered but cant find the topic.

Wondering if there's a limit on scene and actor size because i have a scene thats 3840x320 and an actor with a Background image (480x320) the same size but tiled so the Background actor is 3840x320.

Its running fine on both preview and 2nd gen ipod and getting 60 fps but wondering if there's a safe limit i should stick to.

Darren.

Comments

  • victorkin11victorkin11 Member Posts: 251
    I hear about GS is base on opengl es, actually is 2d scene on 3d, so the scene size should be vary big!
    if you check the scene size, that is a real number.

    http://iphonedevelopment.blogspot.com/2009/04/opengl-es-from-ground-up-part-1-basic.html
  • RHRH Member Posts: 1,079
    I saw the post as well I think but I can't find it either.

    I think that CodeMonkey said it was only limited by memory, i.e. you can have as large a scene as you want as long as it runs smoothly. [ I could completely be making this up but I'm pretty sure that was the answer :)].
  • UtopianGamesUtopianGames Member Posts: 5,692
    Might do a test of 9600x320 :)

    Thanks guys,

    Darren.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Hi Darren

    Im pretty sure my game 'Office Racing' goes bigger than you're test scene, so im sure you'll be fine. I think mine was going to about 10000 by 5000 and didnt really have problems. I cant double check though for you now as im not at my mac
  • UtopianGamesUtopianGames Member Posts: 5,692
    Testing a 9600x320 scene ran at between 45-55 fps with a lots of actors in my new game...pretty impressed tbh.

    Darren.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    They were about the FPS i was getting on Office Racing, not bad at all, just wish the collision detection was improved, i seem to glitch through obstacles a bit too much for my liking. Looking forward to your new game, its a similar concept to what im working on for my new game :)
  • UtopianGamesUtopianGames Member Posts: 5,692
    Cool can't wait to see what you come up with!

    Darren.
  • victorkin11victorkin11 Member Posts: 251
    utopiangames said:
    Testing a 9600x320 scene ran at between 45-55 fps with a lots of actors in my new game...pretty impressed tbh.

    Darren.

    Which iphone you use to test?
  • peachpellenpeachpellen Member Posts: 977
    Bump!

    I'd like to know what devices you guys tested on too - both of you - please? :)
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