What's the best way to create an event at at set time?

SaveDaveSaveDave Member Posts: 140
edited November -1 in Working with GS (Mac)
What I'm looking to do is have a ball for instance, fall down as the actor gets within a certain distance of it. How will I go about this?

Do I need to create an invisible actor to collide with to trigger this event?

Any help would be appreciated.

Thanks

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Check out firemaplegames magnitude demo, i think thats probably the best way.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Tshirtbooth beats me again!
  • SaveDaveSaveDave Member Posts: 140
    Also, very quickly.... Is it possible to make a background image actor follow the camera even though the camera is following the main "hero"?
  • SaveDaveSaveDave Member Posts: 140
    !!!!!! Duhhh

    Sorry....I Should have realised that easy!

    Here's another stumbling block. The camera follows my "hero" but only while he's middle of the screen.... Can I not have him be followed with him pushed up against the left side of the screen?

    If that makes sense????!!!
  • millerbrother1millerbrother1 Member Posts: 108
    Should probably make a new discussion for this but since you guys are already talking about it... :-)

    Can you have a camera follow the hero but then also allow the user to tap and drag the camera ahead and "abandon" the hero in view. The idea is to let them "peek ahead" with the camera to analyze an upcoming area and then when they tap the screen or slide back (or maybe just move the character again) it re-centers the view on the hero again and follows him.

    I think Angry Birds does something similar to this. Maybe even Stunt Squirels by FMG.
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