Can I shrink an actors area...

goliathgoliath Member Posts: 1,440
edited November -1 in Working with GS (Mac)
By this I mean, I have a circle illustration and the actor is a box. When the circle jumps onto a platform, there is a good inch/inch and a half on the bottom that doesn't make my illustration touch the platform at all (hopefully I am making sense). I am doing a doodle
Jump game and my actor is a circle but the "detection area" is a bigger square. When I try shrinking it, the illustration shrinks as well.

I tried making it's detection area a circle instead of a square but it doesn't change.

My thinking was to make a separate actor and "paste" an invisible actor over my
Illustration for it to have better detection. Again I hope I am making
Sense here. Thanks for any help.

Comments

  • goliathgoliath Member Posts: 1,440
    Sorry for the weird spacing... I am on my iPhone and I must press the return instead of space.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Your thinking is correct. Separate the collision actor from the art actor.
  • goliathgoliath Member Posts: 1,440
    Ok cool. Thanks.
  • goliathgoliath Member Posts: 1,440
    OK, I currently have my main actor and another invisible actor "pasted" on top of him for collision detection purposes....

    As of right now though the actor just falls to its death and the game is over. There is no jumping whatsoever going on with the platform and invisible actor. Someone please help. Any way I can send someone the project via email?
  • goliathgoliath Member Posts: 1,440
    ......what if i did it in reverse and pasted my illustration on my collision actor?
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