Top ten Features I wanted.

victorkin11victorkin11 Member Posts: 251
edited November -1 in Working with GS (Mac)
1.)Roadmap
2.)arrays and string operator
3.)scene behave, we can reorder actor, layer, destory any actor, access any actor , for loop, case switch, screen capture(frame buffer), mask & access album, most of this behave working in actor don't make sence.
4.)network and game centre
5.)in app Purchases
6.)tile map & sub actor(attach to actor, share some property with actor) eg. polygon in 3d obj. wheel and car
7.) physic joint & anchor
8.)negative scale (mirror)
9.)more API, date, time, mic, cam.
10.)more math method, (and, or, not)

Comments

  • victorkin11victorkin11 Member Posts: 251
    At least we need a fix size arrays, we can accessed by index or pointer,
    it will greatly improve GS function.
  • Jake_RusselJake_Russel Member Posts: 26
    It looks like Gamesalad needs a basic and pro edition of their program that would leave the current gamesalad at a basic level for beginners, and the pro version would add in the heavier needs for experienced game makers. From the games I see on this site, most are what I call "baby" games. Heavy duty games like RPGs would be strickly made with the "pro" version of gamesalad for those who don't need hand-holding with the training-wheel like drag-and-drop system.
  • aruepkearuepke Member Posts: 1
    yeeeeeees maaaaaaan
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