Are actors are destroyed when off of screen for to long?

VoidedSkyVoidedSky Member Posts: 1,095
edited November -1 in Working with GS (Mac)
I have a game, and you use bombs to blow-up different blocks. There isn't a top on the screen, and when I make one of the blocks go off screen, and it is off screen for more than like 5 seconds, or it is blasted out of the screen totally, then it doesn't respond. I have a RESET rule on the block, and it is as follows: When game.reset is true, then change position to starting position. This works if the blocks are in the camera view, but if the blocks aren't in the screen view, then the blocks don't come back, they are missing. Are they destroyed? Are they inactive? Did QS steal them? What happened?

I hope I explained it enough.

Any ideas are great!

~CTM

Comments

  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    When they go too far off the screen they get destroyed.
  • VoidedSkyVoidedSky Member Posts: 1,095
    Ok, thanks a lot CodeMonkey!
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Yeah, wish there was an option to turn this off :(
  • VoidedSkyVoidedSky Member Posts: 1,095
    POLYGAMe said:
    Yeah, wish there was an option to turn this off :(

    Yeah, now I have to go through all of the levels, and add barriers. :-(
  • alcamiealcamie Member Posts: 53
    CodeMonkey said:
    When they go too far off the screen they get destroyed.

    How far is too far??

    Does this mean that it is auto released from memory?
  • AfterBurnettAfterBurnett Member Posts: 3,474
    alcamie said:
    How far is too far??

    Does this mean that it is auto released from memory?

    Not sure exactly how far but it should be further... when using big actors they can just disappear! Unfortunately, they are NOT released from memory... at least not with the current build, as far as I know...
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