No. I'm not willing to buy 10000 Android smartphones just to check if my game runs on every device... So if it comes to me, I don't want Android support.
Agree that it's not all that easy. Android games have to be made with x and y positions relative to the screen resolution (same with actor sizes) if you want to support multiple handsets. There is no quick way to make games that'll look right on various handsets. Hate to agree with steve jobs, but the different OS versions and resolutions make game dev on android a nightmare. Even with cross platform support on corona you can't just compile the project for both iOS and android and expect it to look right, you have to completely rewrite then positions and sizes of everything.
GS has plenty of fixing up for iOS first before anything else.
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(for now)
Sorry - I'm UW right now...
QS
So if it comes to me, I don't want Android support.
GS has plenty of fixing up for iOS first before anything else.