tshirt's score count up like ticker demo - increase by 100 only ?
Hey all,
So, i'm not to good with math
and trying to figure out how to make the demo
count up only by 100.. want to use this setup in a mini game i'm making.
http://gamesalad.com/game/play/81348
Digit Actor
(self.div is set at 10)
constrain attribute
floor(( game.Score % self.Div )/( self.Div /10))..".png"
then on the press button actor it has
Interpolate game.score to game.score+random(12345,12345)
tried playing around with both actors and numbers and can get it to go by 100's if i make
game.score+10 but that only works like twice then it goes by 104, and so on.
thanks
So, i'm not to good with math

count up only by 100.. want to use this setup in a mini game i'm making.
http://gamesalad.com/game/play/81348
Digit Actor
(self.div is set at 10)
constrain attribute
floor(( game.Score % self.Div )/( self.Div /10))..".png"
then on the press button actor it has
Interpolate game.score to game.score+random(12345,12345)
tried playing around with both actors and numbers and can get it to go by 100's if i make
game.score+10 but that only works like twice then it goes by 104, and so on.
thanks
Comments
Or, you could multiply the random number you get by 100:
game.score+random(x,y)*100
so example: it has to roll till 1100, when i hit the button it has to stop rolling!