Still no luck. I tried the examples but I'm trying to make a platformer where the actor can jump up to another platform directly from below. Seems like I need to have some level of restitution on for this to work but I just want my actor to land and not bounce. Any thoughts?
Comments
You need to constrain the Player's Y position to an attribute.
--
When Player collides with Platform
and Player.Y > Platform.Y + (Height of Platform)
Then Bounce with object
--
That way the player only collides when it's above the platform, but can still pass through it
Thanks for any help.