How to flick for Power?

beefy_clyrobeefy_clyro Member Posts: 5,394
edited November -1 in Working with GS (Mac)
Hi everyone.

Just playing around with concept ideas and here is what i am trying to achieve;

You have a ball
You flick to make the ball move

What i want is when you flick the ball from behind where its located it goes forward
When you flick from the left of the ball it goes right
etc
etc
You should not have to hit the ball but depending on where the flick takes place depends on what angle the ball goes off in!

The 2nd part of this would be the longer the flick, the more power you produce.

If anyone has a working example of anything like this i would love to see it.

Thanks

Comments

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    a demo would be great but just some logic on where to start would be cool
  • VoidedSkyVoidedSky Member Posts: 1,095
    I think that FMG has a demo for this.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Ah yes he has, i'll have to have another dig though it. Im pretty sure that it allows you to drag the actor and then it flicks on release, i'd like to be able to not drag it, just flick it from stationary. I'll see if i can take that out so its just flick
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