Please Help with FMG's Time Demo
The third example down in his demo for "recording/capturing time". I'm trying to figure out how to save the captured time. I am fricken close..so frustrating..but it's not saving/loading upon restarting game 
http://gamesalad.com/game/play/34021
I've got save captureTime and save setup...but I'm not sure if that's what I need to save and how to (if at all) add it to the current time upon load.
Thank you so much to whomever helps here

http://gamesalad.com/game/play/34021
I've got save captureTime and save setup...but I'm not sure if that's what I need to save and how to (if at all) add it to the current time upon load.
Thank you so much to whomever helps here

Comments
Because that is the only place you can test saving/loading...
load all your attributes in the very first scene.
are you able to get a very basic app working with saving/loading?
just save a simple attribute. quit. relaunch. load it back in?
Yeah I have the loads in the first scene and the saves are on the mini game's rules where it captures the time. I just don't know if I need to save your "capturedTime" or what...? And then what and how do I load it? Is it game.capturedtime to game.capturedtime + game.time?
In order to save the captured time you'll need to load and save both the captured time and the startcaptured time attributes.
Sorry to abandon you, I had to step out and have some dinner...
Thanks a lot for the help tho.
-shane
Any help?
I haven't watched this tutorial so Idk if it helps. But here it is.
DL