Custom Font & High Score Save Problem

ktfrightktfright Member Posts: 964
Thanks to FMG, I finally have custom number text working in a game!!!

The only problem now is that I can't get my best score to save when trying to recreate text for it. Do I need to make two separate number glyph actors, or what should I do?

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    Well, your high score should be a variable.

    That should save as normal.

    Then just represent the variable with the glyph actors a la FMGs demo.

    Unless I'm misunderstanding the problem?

    QS
  • ktfrightktfright Member Posts: 964
    that seems correct, I just need to know how to better execute it. any tips?
  • ktfrightktfright Member Posts: 964
    bump
  • ktfrightktfright Member Posts: 964
    To give a better question: I want to have the custom number font to display the highest score in my game. So far, I have the regular score down, but now I need to be able to use the custom font, and save the high score also. how can I do that?
  • ktfrightktfright Member Posts: 964
    I tried that, but that didn't seem to work.
  • ktfrightktfright Member Posts: 964
    Nevermind, I got it now. Thanks Tshirtbooth!
  • quantumsheepquantumsheep Member Posts: 8,188
    Glad you got it sorted fella!
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