Constraining Actor and Scrolling Camera
Ok so here's what I'm trying to do, like always, I almost get there but get stuck on one last thing :0
I've got an actor in a platformer setting constantly moving right and is constrained on the X at say 200px. I always want the actor to stay in the same position while its moving instead of ending up hitting the right side of the screen, about the first 1/4 of the screen. So I've got all that setup, but the screen/camera isn't scrolling obviously because the actor is constrained.
I tried an invisible camera tracker to follow that is constrained to the moving actor but that doesn't work because it's constrained to the hero
.
So what's the easiest way to keep the actor in the same spot yet have the camera scroll so you can scroll past other scrollable objects ?
cheers,
shane
I've got an actor in a platformer setting constantly moving right and is constrained on the X at say 200px. I always want the actor to stay in the same position while its moving instead of ending up hitting the right side of the screen, about the first 1/4 of the screen. So I've got all that setup, but the screen/camera isn't scrolling obviously because the actor is constrained.
I tried an invisible camera tracker to follow that is constrained to the moving actor but that doesn't work because it's constrained to the hero

So what's the easiest way to keep the actor in the same spot yet have the camera scroll so you can scroll past other scrollable objects ?
cheers,
shane
Comments
1)Try scrolling the background instead.
2) Or limit the ability of your scrolling actor by putting in a rule that stops moving right when it hits the end of the scene.
Rule: If self.Position.X < (scenesize)-280
-- Move: 0 degrees
So when it gets to that limit it no longer moves right.
The scrolling objects are on a scrollable layer.
When you say (scenesize) are you referring to 'game.Screen.Size.Width' or are you just referring to the "scene size" with -280?
@TSB - Yeah I tried Orbz demo but his setup is a lot different than mine but I understand what he's doing there..