Spawned actor's x,y coordinates anomaly
When I spawn an actor, and in the actor that spawns it, put the y position to be self.Position.y, then surely the spawned actor should appear in the centre of the spawning actor? Id doesn't for some reason, but appears about 20 to 30 pxls higher. Am I missing something obvious here does anyone know please?
Comments
Have you got the 2 actors colliding with each other (most obvious thing i can think of) as this would cause them to jump apart.
Darren.
Darren.