I created an attribute called Sound, I have a button in my settings menu that changes the value from 0 to 1. Then whenever I have an object or action that plays a sound I created a rule that says
You can do away with the Rule and just use the Play Sound Behavior, using the game.Sound Attribute as the volume. You won't hear anything with 0, and 1 will be the loudest setting (and of course, the iPhone user can always adjust the device volume with the side controls).
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I created an attribute called Sound, I have a button in my settings menu that changes the value from 0 to 1. Then whenever I have an object or action that plays a sound I created a rule that says
if game.Sound = 1
play sound
Thank you for all your help so far on my project. Can you help me a little more with the above.
I've created a Game Attribute called Sound then on my Sound On/Off button in my settings menu I create a rule with attribute - game.Sound = ???
Sorry if I'm being dumb
Cheers, Jel
http://gamesalad.com/game/play/29372
Cheers, Weswog