I am right now unable to tell which events are firing and which are not.
If there was a way to see an Actor editor at the same time as Previewing the game you could have different actions highlight as the program runs. This would be very useful in simply figuring out which events are hooked up correctly.
Comments
I am right now unable to tell which events are firing and which are not.
If there was a way to see an Actor editor at the same time as Previewing the game you could have different actions highlight as the program runs. This would be very useful in simply figuring out which events are hooked up correctly.