How to check and update based on how many objects are colliding with the actor

as7494as7494 Member Posts: 70
edited November -1 in Working with GS (Mac)
I want to be able to figure out how many actors are touching a specific actor and when they are to update it for each actor thats touching it. For example i have a block and when lets say 2 other actors are touching i want it to display a 2. I tried using an integer attribute however i couldn't register multiple collisions. Any suggestions?

Comments

  • djmoyadjmoya Member Posts: 16
    im looking for the exact same thing anyone have the solution?
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