cbowers428 said: so the gamesalad viewer telling ram usage doesnt impact file size? im confused
the viewer is showing system memory usage when the game is running. file size is how big the actual game is.
two totally different things, but you need to watch both of them.
Over 50MB of RAM on older hardware (pre iPhone4/iPad) will cause your game to crash Over 20MB in size and users won't be able to download the game over 3G.
ooooo okay, in that case, my gameplay is at about 55 mb of RAM, what is the best way to lower this? my game is not that complicated but has a lot of spawning going on
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if you right click on the project and show package contents and delete what's inside the screenshots directory, that's about how big it will be.
two totally different things, but you need to watch both of them.
Over 50MB of RAM on older hardware (pre iPhone4/iPad) will cause your game to crash
Over 20MB in size and users won't be able to download the game over 3G.
if you have any hidden objects, make sure you turn off their visibility checkbox under graphics, and moveable under physics.