collision shape?

as7494as7494 Member Posts: 70
edited November -1 in Working with GS (Mac)
I have a shape that is neither a rectangle or a circle, how can i get an actor to correctly bounce off this object and still keep the shape characteristics?

Comments

  • VoidedSkyVoidedSky Member Posts: 1,095
    You will have to use many square, rectangle, and circle actors to map out the collision for this actor.
    ~CTM
  • as7494as7494 Member Posts: 70
    thanks that sucks :(
  • VoidedSkyVoidedSky Member Posts: 1,095
    It can actually turn out quite nicely, "Bumps" by UtopianGames, is done like that, and it sold VERY well.
    ~CTM
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Yes you can achieve different shapes very nicely as long as they are not moving. If they are going to move they will need alot of constrain attributes which can be very resource intensive if you have very many.
  • QbAnYtOQbAnYtO Member Posts: 523
    if you change the collision shape on the actor in the platform tutorial to circle, he will jump better up the stairs....

    every since then i've been using the circle shape and never been happier.....so far...
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