Make collision work while dragging out objects

I am making a game where I drag out rods like in this demo http://gamesalad.com/game/7960
I want the rod to change colors, or spawn a red x or something when one rod collides with another.
It is a physics game so I have game attribute game.Physics. I want the rule to only be active when game.Physics=0.
So I have a rule that says when game.Physics=0 and actor overlaps or collides with actor with tag Physics (the tag for all collidable actors) spawn actor red x.
What happens is when I drag one rod into another, nothing happens until I release the mouse button.
Can anyone help/tell me how to make the x appear before I release the mouse button.
Thanks,
Asymptoteell
I want the rod to change colors, or spawn a red x or something when one rod collides with another.
It is a physics game so I have game attribute game.Physics. I want the rule to only be active when game.Physics=0.
So I have a rule that says when game.Physics=0 and actor overlaps or collides with actor with tag Physics (the tag for all collidable actors) spawn actor red x.
What happens is when I drag one rod into another, nothing happens until I release the mouse button.
Can anyone help/tell me how to make the x appear before I release the mouse button.
Thanks,
Asymptoteell
Comments
Asymptoteell
Then have another rule when touch is pressed and object collides with physics actor, spawn actor.
Make sure its when all conditions are valid.
And put the collide rule in otherwise, you might end up having to take that out, try that first though
Now I needed to release and press to make it spawn.
Thanks for the advice, though.
Asymptoteell