Pause game issue

alexxxhpalexxxhp Member Posts: 161
edited November -1 in Tech Support
I cant seem to pause a my game when I pause it makes everything that is in motion disappear from the scene including characters what am i doing wrong I have it the pause command it stops everything except actors that are using accelerate attributes how do I make everything stop completetly.

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    What is your pause rule?

    In my game, I have a pause button that changes an attribute I created (Paused) to 1.

    Then in every single object I have that moves, I created a master rule that everything is a part of.

    When attribute game.Paused = 0
    do everything

    then when game.Paused changes to 1, all rules stop in place.
  • AuricAuric Member Posts: 35
    master rule? an inherited rule?
  • alexxxhpalexxxhp Member Posts: 161
    the issue is that the pause works for everything that is not accelerated like say I have a ship flying around and an object that is set to fly across in acceleration the ship stop instantly but the object continues out of the screen everything stops except that object. How do you make everything stop no matter what rule or attribute it has.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Yes, I have the sme problem wiyh aceleration.
  • quantumsheepquantumsheep Member Posts: 8,188
    I'm working on a document! Honest! :D
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Thx
    quantumsheep said:
    I'm working on a document! Honest! :D

    Thx
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