DreamLab said: This is what I do but Idk if it is right. Make an acceleration always going down and adjust it to how much gravity you want on you character. DL
That would result in horrible physics an object shouldn't move faster or slower due to its weight, try to drop a wooden ball and a stone from the same high at the same time, they will land on the ground exactly on the same time.
Just set up the density of an actor!
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
There is a density attribute in the physics section each actor
Comments
DL
Just set up the density of an actor!