quicksand effect

sebababisebababi Member Posts: 51
edited November -1 in Working with GS (Mac)
Hi

I tried to do a quicksand effect. So that when the actor goes through the sand, starts sinking.

I need to use collide. I tried it without collide, and the actor just goes thru the sand, very fast.

With collide, I changed the sand's density & friction to 0, and it didn't work. I can't manage to overlap Actor with Sand.

So, in one scenario it just goes thruw the sand super fast, and in the other one, it just doesn't move.

I would need help, ideas, suggestions ;o)

thanks

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    try using interpolate?
  • sebababisebababi Member Posts: 51
    Hi Jonmulcahy

    How should I use it?

    Which attribute should I Interpolate?

    http://gamesalad.com/wiki/behaviors_reference:interpolate

    thanks
    Sebastian
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    (numbers are just suggestions, use what works)

    Try...

    interpolate linear motion on the Y...to 25.

    or... something like...

    (interpolate Y.position) to (Y.position - 25)

    Duration 1 second.
  • forkliftforklift Member Posts: 386
    whoa whoa whoa... tshirt man, what is that voodoo you did on the left and right movement for that poor green rectangle?? You've got it changing velocity in dark and mysterious ways!
  • forkliftforklift Member Posts: 386
    Haha well, it worked... I just did a double take on it!
  • sebababisebababi Member Posts: 51
    Thanks a lot Guys, I just saw this.

    Awesome example tshirtbooth ;o) !!!

    I'll also test with the interpolated. but I see tshirtbooth manage to do it with gravity.

    P.S. it's a pity the Subscrite To Topic via Email doesn't work.
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