Game Timer for bonus points?
Does this logic work?
I'd like to award bonus points for finishing a level quickly.
Here's how I have things set up (I just want to know if this would work, specifically, at the end).
Attribute: GameTimer = 10
Rule: when Attribute: LevelStart = true; Timer: Every .1 seconds change attribute GameTimer -.1
OTHERWISE
Change attribute GameTimer to GameTimer.
Basically, I want to stop the timer when the level is over (so would using otherwise stop the timer and save the changed attribute of GameTimer?) and use that time and multiply it for the bonus...
I'd like to award bonus points for finishing a level quickly.
Here's how I have things set up (I just want to know if this would work, specifically, at the end).
Attribute: GameTimer = 10
Rule: when Attribute: LevelStart = true; Timer: Every .1 seconds change attribute GameTimer -.1
OTHERWISE
Change attribute GameTimer to GameTimer.
Basically, I want to stop the timer when the level is over (so would using otherwise stop the timer and save the changed attribute of GameTimer?) and use that time and multiply it for the bonus...