Pacing enemies, slow down and eventually stop
I know I posted this before, but the other thread got full of bumps and the problem never got resolved, so i just kinda let it sink.
I'm trying to modify the "pace enemy" so that it has gravity like my player, which is accelerate downwards at 1000, but unlike the main actor, the enemy will begin to pace, but not more than 3 seconds after will slow to a stop, turning about at it's time interval and all X movement stops.
Anyone have any experience with this one?
I'm trying to modify the "pace enemy" so that it has gravity like my player, which is accelerate downwards at 1000, but unlike the main actor, the enemy will begin to pace, but not more than 3 seconds after will slow to a stop, turning about at it's time interval and all X movement stops.
Anyone have any experience with this one?
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