2 "randoms" in the expression editor??
So in my bubble shooter type game I'm trying to figure out how to not shoot a ball of a color that's been eliminated.
I have this theory and want to know this this will work;
Say "the number 2" = shoot red balls; but all red are gone so I don't want red to be shot.
Can I do this code:
RULE: Red Left = 0, Change Attribute game.ColorToShoot to "Random (1) Random (3,6)"
I have this theory and want to know this this will work;
Say "the number 2" = shoot red balls; but all red are gone so I don't want red to be shot.
Can I do this code:
RULE: Red Left = 0, Change Attribute game.ColorToShoot to "Random (1) Random (3,6)"
Comments
because having 2 random functions like that would not work.