Anyone ever make a sequel to one of your games? any success?

Player_EPlayer_E Member, PRO Posts: 604
edited November -1 in Working with GS (Mac)
I am currently making a sequel to one of my games. The previous game is free and in around 3 months it has had over 110,000 downloads. it still sees anywhere from 200-400 downloads a day.

All of my other existing apps that are free get no where near this much attention. they see maybe 20 downloads if lucky.

I'll admit that the first version of this game is kind of lacking with game play. Even I myself have a hard time playing it for more than 20 or 30min, but that just might be because I played through every level multiple times during development. So its hard for me to replay it all again.

I had some great plans to really improve on this and I have seen a lot of cool menu templates that really make me want to give it another shot. This time around I am also paying an artist (with iAd revenue from previous) to really make it look good.

Another factor is this. I already have the game fully functioning, so it wont be hard to add more features and tweak some bugs to make it even better.

I was also able to produce a story line and even tie in the first game even though there was no story at all in the first.

I thought I would post this out there to see what people have done with sequels and if they have had any success.

Comments

  • DrGlickertDrGlickert Member Posts: 1,135
    I need to make A game first! ;-)

    We'll see about making a sequel. If sales are fantastic, I might just sell the concept to someone. I'm a doctor, not a programmer ;-)
  • AsymptoteellAsymptoteell Member Posts: 1,362
    If you have that many downloads, I'd make a sequel, make it 99¢,and make an update to your old game announcing it. Make sure the sequel's better than the first one to someone.
  • Player_EPlayer_E Member, PRO Posts: 604
    Yeah planning on adding links in the original game to help draw traffic, maybe even a home made ad.

    If I can get what I have in my head into GS properly then it will be 100X better than the original in my opinion.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    yes a popular free version should do really well with a paid sequel. Doodle destroy did the same thing unfortunately for those who bought the sequel it wasn't nearly as good as the free one. to start it only had 16 levels when the original free one had like 40.

    So make sure its better the second time around.

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  • Player_EPlayer_E Member, PRO Posts: 604
    The previous game had over 100 "levels" but honestly it was all pretty much the same thing, but different layout.

    This time around like mentioned I am adding an actual story with "missions" and a game mode to play to achieve a high score.

    I'm leaving the idea of mass levels will sell a game out on this one.
  • AsymptoteellAsymptoteell Member Posts: 1,362
    what's your game called?
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Im creating part of of one of my games, you have nothing to lose! Since all the gameplay is programed, my brother is creating all the levels. That simple :D
    I will be happy with 1/3 of the sales of the first one.

    Cheers.
  • idoistuffidoistuff Member Posts: 197
    no I havent, but I have played sequels (jellycar 1 and 2) but if you create too many it makes the game boring! like jellycar 3 is now out and I never bought it because I am bored from jellycar 1 and 2.

    so I would say make a great sequel and you should be fine :D but don't make a.. threequel? (wtf is a third one called?)
  • b2iscoolb2iscool Member Posts: 135
    idoistuff said:
    so I would say make a great sequel and you should be fine :D but don't make a.. threequel? (wtf is a third one called?)

    then it becomes a trilogy ;)
  • bneitzbneitz Member Posts: 6
    Why don't you add levels to your previous game by charging a fee to add more levels to unlock. That way they can still enjoy the free version but also have the option to pay for more of the addiction?
  • xyloFUNxyloFUN Member Posts: 1,593
    I made a sequel which has much nicer graphics, offers an additional module (ear training) and is half the size of the old one which was heavy because back then, I didn't know about instances etc ...

    For some weird reason, the original app (my first try at creating one) is refusing to die! LOL
  • ozboybrianozboybrian PRO Posts: 2,102
    bneitz said:
    Why don't you add levels to your previous game by charging a fee to add more levels to unlock. That way they can still enjoy the free version but also have the option to pay for more of the addiction?

    Can you do that with Gamesalad??!!!??????? wow... I don't think you can lol
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