Restore Camera to original origin
Hi
Ive have an actor that travels upwards with the camera following it. if this actor gets a destroy behavior.
how do i get the camera back to its original location without re-spawning the destroyed actor.
Hope you genies out there can help me
Ive have an actor that travels upwards with the camera following it. if this actor gets a destroy behavior.
how do i get the camera back to its original location without re-spawning the destroyed actor.
Hope you genies out there can help me

Comments
it has to be on an scene instance of the actor, NOT the prototype.
Ace
let me see.
on actor that is destroyed i will create a rule saying
Change attribute.... and then iam stuck?
i can find the camera control behavior but i dont really know how to set i to x,y = 0
because there no re-spawn after the orginal actor i destroyed