i would make my own game attribute called gravityY or something, and have it set to whatver you want
have a timer every 30 second change attribute gavityY to gravityY+100
then in whatever you want to be effected by gravity have a accerelerat rule direction 270 relative to scene, and for the speed select the attribute gravityY you made
Comments
have a timer every 30 second change attribute gavityY to gravityY+100
then in whatever you want to be effected by gravity have a accerelerat rule direction 270 relative to scene, and for the speed select the attribute gravityY you made
cheers