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Home
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From the GS Team
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News from the Dev Team
GameSalad 0.7.0 is out!
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Comments
venon_it
Member, PRO
Posts:
594
December 2009
ahh, when i replay, the last score overwritten!
jonmulcahy
Member, Sous Chef
Posts:
10,408
December 2009
this saving is awesome, but it just added so much work I'm trying to squeeze into my latest update
progress, completion time, unlocked levels, achievements. the list goes on an on
venon_it
Member, PRO
Posts:
594
December 2009
HI tshirtbooth,
With this procedure the game.highscore will be changed to a higher score, but will not be added to a list ..
Eastbound
Member, BASIC
Posts:
1,074
December 2009
You would just do multiple if statements.
If game.score > game.highscore5 and game.score < game.highscore4
game.highscore5 = game.score
If game.score > game.highscore4 and game.score < game.highscore3
game.highscore4 = game.score
beaudoin_n
Member
Posts:
184
December 2009
Thanks Gamesalad dev team. Great addition to the software
venon_it
Member, PRO
Posts:
594
December 2009
Eastbound thanks,
kindly can you give me more detailed information?
Thanks
Eastbound
Member, BASIC
Posts:
1,074
December 2009
Venon, you should make a different thread for this.
TwistedMech
Member
Posts:
408
December 2009
would be nice if GS would check each image on import and if size not power of 2 then auto adjust by 1 on x or y.
SkyLennard
Member
Posts:
6
December 2009
... someone asked "what will we complain about now?!"
Excellent update to the engine, this save feature is a monumental step toward being able to create competitive games for the app store marketplace.
Not wanting to complain (nobody likes a complainer, right?!), I thought I'd gently reiterate some suggestions that I haven't had answered yet...
http://gamesalad.com/forums/topic.php?id=1610&page=2
http://gamesalad.com/forums/topic.php?id=1917
http://gamesalad.com/forums/topic.php?id=1322
Keep 'em coming! GS is starting to be a critical tool in the successful indie iPhone game developer's toolbox!
Slowboy
Member, PRO
Posts:
329
December 2009
Next bugbear from me is the lack of fonts - I'm not sure why we can't use any font we like, as long as it's installed on our sytem, then gets exported out into the app along with the default 5 or so that are already there?
maniraptor
Member
Posts:
81
December 2009
This was a great after-Christmas present. Thank you thank you!!!
quantumsheep
Member
Posts:
8,188
December 2009
Gotta agree - will certainly help start the new year with a bang
Great job guys, and thanks!
QS
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Comments
progress, completion time, unlocked levels, achievements. the list goes on an on
With this procedure the game.highscore will be changed to a higher score, but will not be added to a list ..
If game.score > game.highscore5 and game.score < game.highscore4
game.highscore5 = game.score
If game.score > game.highscore4 and game.score < game.highscore3
game.highscore4 = game.score
kindly can you give me more detailed information?
Thanks
Excellent update to the engine, this save feature is a monumental step toward being able to create competitive games for the app store marketplace.
Not wanting to complain (nobody likes a complainer, right?!), I thought I'd gently reiterate some suggestions that I haven't had answered yet...
http://gamesalad.com/forums/topic.php?id=1610&page=2
http://gamesalad.com/forums/topic.php?id=1917
http://gamesalad.com/forums/topic.php?id=1322
Keep 'em coming! GS is starting to be a critical tool in the successful indie iPhone game developer's toolbox!
This was a great after-Christmas present. Thank you thank you!!!
Great job guys, and thanks!
QS