Help needed: Calculate Sound Name

EatingMyHatEatingMyHat Member Posts: 1,246
edited November -1 in Working with GS (Mac)
Back after a long break with a quick question...

Is there a way to calculate a Sound name and activate it dynamically?

Comments

  • EatingMyHatEatingMyHat Member Posts: 1,246
    * bump *

    Anyone?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I dont think so cause you have to select the sound to play from a list. its not an attribute that can be set. So your only way really would be to have a rule for each sound and have it triggered by a game attribute.
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