Camera offset problems

PuristPurist Member Posts: 4
edited November -1 in Working with GS (Mac)
Hello. I have made a follow mouse behavior with game.Mouse.Position.X and game.Mouse.Position.Y for the directions. I have no problems there, but when I play the game and when the camera starts to scroll the actor doesn't seem to follow the mouse. I've tried the 5 steps from the "drag and drop" tutorial but I just don't understand how to do it. Can someone please help me with this as its been annoying me for the past few days.

PS: GameSalad rocks!

Comments

  • PuristPurist Member Posts: 4
    Nvm, finally figured it out.
  • ktfrightktfright Member Posts: 964
    cool ; D
  • SingleSparqSingleSparq Member Posts: 1,339
    I too am having this issue - as soon as I move from the original scene (scrolling left by arrow key) the target will not follow the mouse outside of the screen radius. What solution did you come up with?
  • TheBigWo0pTheBigWo0p Member Posts: 22
    I am also having a similar problem. If someone would explain how they fixed this it would be much appreciated. Thanks.

    Cheers,
    -W. V.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    You just put a control camera into the actor that you want to be in the center of the screen
Sign In or Register to comment.