Any way to limit collision to Y only?

Hello,
I'm writing a game where the hero jumps up and I only want to bounce on the up movement. Is there an easy way to only do a hit check on the actors head going up?
Thanks
Tom
I'm writing a game where the hero jumps up and I only want to bounce on the up movement. Is there an easy way to only do a hit check on the actors head going up?
Thanks
Tom
Comments
If I understand you correctly, you're trying to figure out if top of the actor's head hits the underside of some object or platform, but you don't want the actor to collide with the object when falling through it from above?
Try putting the collide behavior into a rule - if actor's Y position is less then or equal to the Y position of the object you want it to fall through, collide.
Hope that helps!