PLEASE PRAY FOR THE FIFTH TIME THE SAME HELP

RUPASRUPAS Member Posts: 823
edited November -1 in Working with GS (Mac)
anyone can help me with this question, it seems that nobody wants or has wanted to help, there is the question, I have assembled a scene that is the level-1, if I copy and paste the level-1 level-2 to put the functions not work well as do everything correctly functioning well?

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    copying scenes should work fine. I do it all the time. I create a template scene, then once that's complete. I copy it multiple times for each new level.

    what exactly does not work?
  • RUPASRUPAS Member Posts: 823


    this link you can see my error, thanks
  • RUPASRUPAS Member Posts: 823
    As you can see in the video do not work some things
  • RUPASRUPAS Member Posts: 823
    WHAT WORKS ARE NOT ME SPAW ACTOR SCORES
  • RUPASRUPAS Member Posts: 823
    help me please!!
  • StuartYStuartY Member Posts: 134
    So the problem is that the Tap to Start thing doesn't disappear? We'd need to know what process you were using to control it. Is it linked to a global (game) attribute that isn't reset at the start of your second or third level? This seems very likely.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    what is the logic on that button? it is tied to the scene it's in?
  • RUPASRUPAS Member Posts: 823
    I have it set the attribute as a boolean on aggregate, not in the picture

    ps: The problem is that single button tap away to start on the level-1 in the other copies will not go away, and also the messages when you finish the level only appear in the mild-1 in the other copies will not work
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    if you want to send me your project I'll take a look

    admin at howihatethenight dot com
  • RUPASRUPAS Member Posts: 823
    ok I sent the file
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    everything looks ok to me. i copied the scene using cmd-c and cmd-v to paste and ran that scene. the tap to start buttons worked fine.

    i am using a pre-release version of .9.3 which is due out within 2 weeks, so maybe that fixed an issue?

    you dont happen to have a hackintosh do you?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    jonmulcahy said:

    i am using a pre-release version of .9.3 which is due out within 2 weeks, so maybe that fixed an issue?

    YAYA quit bragging

    @ RUPAS

    I dont think its an issue of people not wanting to help. I think people don't understand the problem your having due to a language barrier.

    I mean no offense but your english is very rough and hard to understand. Which I think makes people skip over your question. It would be great if there were some users here who could translate really well for things like this.
  • devjohnsondevjohnson Member Posts: 94
    Remember to reset attributes that have to start at a certain value at the beginning of scene 1. Such as a timer. If you don't reset all attributes that need to be before switching scenes it can act funny.

    I have an actor in my game that I have to touch to start in one of my games. I have an attribute called touch, and when it = true the actor can start playing the game. Problem I had at first is that it would start moving automatically when I loaded the next level. I just put a rule in to set that attribute to false when I ended the first level, either winning or losing.

    I think you have the same issue in a sense. Just make sure whatever attribute you use to start the game in the first scene gets reset before moving onto the next scene and it should work fine.
  • RUPASRUPAS Member Posts: 823
    jonmulcahy said:
    everything looks ok to me. i copied the scene using cmd-c and cmd-v to paste and ran that scene. the tap to start buttons worked fine.

    i am using a pre-release version of .9.3 which is due out within 2 weeks, so maybe that fixed an issue?

    you dont happen to have a hackintosh do you?

    hi, not hackintosh is imac i3
  • RUPASRUPAS Member Posts: 823
    I tried cmd-c and cmd-v and does not work either, as you do not understand if it will be the 9.3 from gs? or as the friend, I have to put a timer?
  • RUPASRUPAS Member Posts: 823
    devjohnson said:
    Remember to reset attributes that have to start at a certain value at the beginning of scene 1. Such as a timer. If you don't reset all attributes that need to be before switching scenes it can act funny.

    I have an actor in my game that I have to touch to start in one of my games. I have an attribute called touch, and when it = true the actor can start playing the game. Problem I had at first is that it would start moving automatically when I loaded the next level. I just put a rule in to set that attribute to false when I ended the first level, either winning or losing.

    I think you have the same issue in a sense. Just make sure whatever attribute you use to start the game in the first scene gets reset before moving onto the next scene and it should work fine.

    how I can do in order to restore in every scene?
  • RUPASRUPAS Member Posts: 823
    someone help me??
  • RUPASRUPAS Member Posts: 823
    jonmulcahy said:
    everything looks ok to me. i copied the scene using cmd-c and cmd-v to paste and ran that scene. the tap to start buttons worked fine.

    i am using a pre-release version of .9.3 which is due out within 2 weeks, so maybe that fixed an issue?

    you dont happen to have a hackintosh do you?
    say that everything worked well for you, if I copy the scene with cmd-c cmd-v and also works the scene but if I start the game from the start and finish the level.1 when I start the level 2 does not work

    jonmulcahy said:
    everything looks ok to me. i copied the scene using cmd-c and cmd-v to paste and ran that scene. the tap to start buttons worked fine.

    i am using a pre-release version of .9.3 which is due out within 2 weeks, so maybe that fixed an issue?

    you dont happen to have a hackintosh do you?

    say that everything worked well for you, if I copy the scene with cmd-c cmd-v and also works the scene but if I start the game from the start and finish the level.1 when I start the level 2 does not work
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    RUPAS said:
    say that everything worked well for you, if I copy the scene with cmd-c cmd-v and also works the scene but if I start the game from the start and finish the level.1 when I start the level 2 does not work

    If that is the case, then you're not resetting the attributes back to their starting values for level 2, it's keeping the values from level 1.

    At the start of level 2, or the end of level 1, you need to change all your attributes back to what they need to be for the level to work. I tried looking at your project code again, but since everything is in spanish, I can't follow it. You might have better luck with someone here to speaks spanish.
  • RUPASRUPAS Member Posts: 823
    jonmulcahy said:
    If that is the case, then you're not resetting the attributes back to their starting values for level 2, it's keeping the values from level 1.

    At the start of level 2, or the end of level 1, you need to change all your attributes back to what they need to be for the level to work. I tried looking at your project code again, but since everything is in spanish, I can't follow it. You might have better luck with someone here to speaks spanish.

    Just one more question, how I can reset the attributes for each level, I think that's my problem, you have the file please check

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    you just put a change attribute to the original value on the block of code that ends the level
  • RUPASRUPAS Member Posts: 823
    not like I have to create an attribute of the game? integrer when ball hits the hole the new attribute is -1?

    by the way thanks for trying to help
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