When you say implementation? Do you mean when it does some action? Make a variable on the game level called KillThing=0. When the other actor does whatever it is you're talking about, have it set KillThing to 1.
The second actor needs a rule that says if KillThing=1, Destroy self.
Comments
Make a variable on the game level called KillThing=0. When the other actor does whatever it is you're talking about, have it set KillThing to 1.
The second actor needs a rule that says if KillThing=1, Destroy self.
Hope that helps.