accelerometer and rotation problem
Hi
i need to rotate object around another object so I used the idea from Example Rotations demo but I can't figure how to use accelerometer insted of mouse.
It' something like this
Rotate to position :
x game.mouse.position.x y game.mouse.postiony speed 230
Constrain attribute:
self.position.x to game.centralobject.position.x+cos(self.rotation)*self.size.width/2
Constrain attribute:
self.position.y to game.centralobject.position.y+sin(self.rotation)*self.size.width/2
IS this even possible in this case or the rotation must be done in some other way?
i need to rotate object around another object so I used the idea from Example Rotations demo but I can't figure how to use accelerometer insted of mouse.
It' something like this
Rotate to position :
x game.mouse.position.x y game.mouse.postiony speed 230
Constrain attribute:
self.position.x to game.centralobject.position.x+cos(self.rotation)*self.size.width/2
Constrain attribute:
self.position.y to game.centralobject.position.y+sin(self.rotation)*self.size.width/2
IS this even possible in this case or the rotation must be done in some other way?