Star achievements for every level

chordsnstringschordsnstrings Member Posts: 36
edited November -1 in Working with GS (Mac)
Hey there guys, kind of a noob question here I suppose but how would you implement a star achievement system kind of like angry birds? of course you could do it using 100000 of load / save attributes, but was wondering if there's any work around to it?

Comments

  • RedlerTechRedlerTech Member Posts: 1,583
    You do need many attributes to do this :( sorry

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  • AsymptoteellAsymptoteell Member Posts: 1,362
    Just 1 for each level.
  • RedlerTechRedlerTech Member Posts: 1,583
    Asymptoteell said:
    Just 1 for each level.

    He must have 100000 levels ;)
  • AsymptoteellAsymptoteell Member Posts: 1,362
    *pinky in mouth
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    100,000 levels would be so freaking awesome. You would prob make some serious bank based on the 100,000 level claim even before people noticed the last 99,900 levels are just blank screens that you click and get all three stars. :)
  • chordsnstringschordsnstrings Member Posts: 36
    point noted.

    A game with 100000 levels IS actually a great concept, dont you think? would definitely be one of a kind!
  • kapserkapser Member Posts: 458
    Little big planet :)
  • calvin9403calvin9403 Member Posts: 3,186
    chordsnstrings said:
    point noted.

    A game with 100000 levels IS actually a great concept, dont you think? would definitely be one of a kind!

    but 99% of then will be blank or something like that?
  • kapserkapser Member Posts: 458
    Or all of them could be randomly generated and un-replayable. Which mean there wouldn't really be 1000000 levels but just as if.

    I'd be curious to see how many stars people would get into the game on the GameCenter leaderboard :)
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