collide and overlapping problems, ugh.
Hey all,
Seem to be having some issues with colliding to actors - been racking my brain for a week trying to figure why it's not working the way i need it to.. Working with a simple demo project to start.
Demo page / file as well i hope
http://gamesalad.com/game/22255
Also shows up under NEW in GameSalad Creater (Collide and Overlap Testing)
I can't seem to get a circle when overlaps with the circle back to spawn a new random picker and destroy itself.
It seems to only want to spawn a new shape and not destroy itself.
Circle Back Actor (CircleBK)
Rule --
Actor Collides/Overlaps with TCircle
Spawn - ShapeBack Random
Destroy
Solid Circle Actor (TCircle)
Moving Rule --
Constrain self.position.x To: game.touches.touch 1.x
Constrain self.position.y To: game.touches.touch 1.y
Collide Rule --
Collides/Overlaps with CircleBK
Spawn to random solid shape picker
Destroy
Pretty straight forward, but doesn't the solid actor doesn't destroy itself on contact.
At least not alway, rare when it does for some reason.
any thoughts? I'm going to have 6 shapes doing this in one scene in the end to do this game but,
just trying it with three right now.
btw, liking the new update today to GS !! woot.
Storm
Seem to be having some issues with colliding to actors - been racking my brain for a week trying to figure why it's not working the way i need it to.. Working with a simple demo project to start.
Demo page / file as well i hope
http://gamesalad.com/game/22255
Also shows up under NEW in GameSalad Creater (Collide and Overlap Testing)
I can't seem to get a circle when overlaps with the circle back to spawn a new random picker and destroy itself.
It seems to only want to spawn a new shape and not destroy itself.
Circle Back Actor (CircleBK)
Rule --
Actor Collides/Overlaps with TCircle
Spawn - ShapeBack Random
Destroy
Solid Circle Actor (TCircle)
Moving Rule --
Constrain self.position.x To: game.touches.touch 1.x
Constrain self.position.y To: game.touches.touch 1.y
Collide Rule --
Collides/Overlaps with CircleBK
Spawn to random solid shape picker
Destroy
Pretty straight forward, but doesn't the solid actor doesn't destroy itself on contact.
At least not alway, rare when it does for some reason.
any thoughts? I'm going to have 6 shapes doing this in one scene in the end to do this game but,
just trying it with three right now.
btw, liking the new update today to GS !! woot.
Storm