Trouble with Display text and keeping it that way. Help please.
Thanks for reading.
When attribute Button is 1 and touch is pressed Display text.
When attribute Button is 2 and touch is pressed (on a different actor) display text on new actor.
But I want the old text to stay there and be able to use the same button twice.
When attribute Button is 1 and touch is pressed Display text.
When attribute Button is 2 and touch is pressed (on a different actor) display text on new actor.
But I want the old text to stay there and be able to use the same button twice.
Comments
When attribute Button is 1 and touch is pressed, change self.attribute DisplayOn to 1.
When self.attribute DisplayOn is 1, Display Text.
This way, when the button is pressed the first time, the text is displayed and will stay on even after the button is pressed again because the Display Text is not directly tied to Button=1/touch is pressed.
- Jeff
For some reason I can't add attributes to the actors already on the scene.
Is this a 0.9.3 Glitch?
do you double click on the actor area or the area when you click it have a lock on it?
greater than or equal to 1
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It's only like that on the scene though but it is unlocked.
But first try what I said it should work for you.
Aaron
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Project Help from Tenrdrmer Click Here
GS BubbleBall Template HERE!!
Stacks Level Selection Template HERE!!
Expanding Option Menu Template HERE!!
Tenrdrmer's Menu # 3 HERE!!
Menu #4 - Level Banners HERE!!
AppSolute Entertainment on Facebook
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Edit - Actually cause if the following on is = / > 2. It'll change the old one.
But having equal to and using the self attributes makes it work fine.
Thanks to both of you!