Another reset sence

When my main actor gets hit I want it to reset to its original start position and I want the other actors in the scene to reset back as well. The other actors in the scene are controlled by a spawner and that shouldnt be to hard to get them to stop spawning my problem is the main actor.
I tried to do 2 change attributes for its x and y position when it overlaps and collides with an object, but its glitching or something. It will reset but not destroy the original actor. and my game is touch control so say I get hit at the bottom of the screen the actor will stay at the bottom and another actor pops it in the middle( which is were I want to to reset) and it just flashes like coming and going. I tried a destroy actor and then it just doesn't work all together. IDK ive been trying to fix this for 3 days I need some help please
Thanx as always
JON
I tried to do 2 change attributes for its x and y position when it overlaps and collides with an object, but its glitching or something. It will reset but not destroy the original actor. and my game is touch control so say I get hit at the bottom of the screen the actor will stay at the bottom and another actor pops it in the middle( which is were I want to to reset) and it just flashes like coming and going. I tried a destroy actor and then it just doesn't work all together. IDK ive been trying to fix this for 3 days I need some help please
Thanx as always
JON
Comments
You should be doing a change attribute self.position.x and Change attribute self.position.y to make it snap back into the middle.
I'd do a rule, that if actor overlaps/collides with object & player self.position.Y > 300 then change attribute to X,Y, OTHERWISE NewRule; if actor overlaps/collides with object & player self.position.Y < 300 & > 200 then change attribute to X,Y, OTHERWISE NewRule; if actor overlaps/collides with object & player self.position.Y < 200 & > 100 then change attribute to X,Y... etc. etc.
Is that what you're asking?