Another weird 9.4 bug.
Hey guys.
I just wanted to ask you if this happened to you. I was updating an old game I made back in 9.2 I believe. For some weird reason ALL of my move behaviors have turned from relative to scene to relative to actor.
This sucks cause I had a lot of rotating actors and now instead of moving in the direction I placed in the move behaviors, they accelerate forward depending on their respective angle. So all my rotating actors instead of falling down they just circle around and around.
Unfortunately I had a lot of unlocked actors.. now I have to change them all one by one back to relative to scene.
weirdest thing its actually that the rule says that its relative to scene.. But they behave like they are relative to actor. Until I delete the rule and add it again they behave relative to scene
Did this sort of thing happened to someone else?
Thanks.
Steve.
I just wanted to ask you if this happened to you. I was updating an old game I made back in 9.2 I believe. For some weird reason ALL of my move behaviors have turned from relative to scene to relative to actor.
This sucks cause I had a lot of rotating actors and now instead of moving in the direction I placed in the move behaviors, they accelerate forward depending on their respective angle. So all my rotating actors instead of falling down they just circle around and around.
Unfortunately I had a lot of unlocked actors.. now I have to change them all one by one back to relative to scene.
weirdest thing its actually that the rule says that its relative to scene.. But they behave like they are relative to actor. Until I delete the rule and add it again they behave relative to scene
Did this sort of thing happened to someone else?
Thanks.
Steve.