Created an Ad Hoc - Craziness ensued!

DrGlickertDrGlickert Member Posts: 1,135
edited November -1 in Working with GS (Mac)
I made a game. Then I published it and downloaded it onto my iPhone.

When playing the game in the creator and the viewer everything has been just fine. I thought that I found all bugs and everything.

In my ad hoc version though every time I go to play the game it keeps pausing it. I can't actually play anything. It just goes right to the pause screen.

Do you think it might be this;
My background actor is actually one large picture with a "pause" symbol in the top left corner. I've got a rule that when game.Touches.touch1.X is < 30 and game.Touches.touch1.Y > 450: Pause music/Pause Game.

Do you think it might be that? Should I use an actual actor to accomplish this?

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    its possible its causing issues. you should at the very least place an invisible actor over the pause button and use a when touch is pressed rule for the pause in that actor.

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  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Also just wanted to add. Things like this is why you cannot ever rely on the viewer for your actual testing. Always need to do adhocs for actual Game Testing. :)
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    tenrdrmer said:
    Also just wanted to add. Things like this is why you cannot ever rely on the viewer for your actual testing. Always need to do adhocs for actual Game Testing. :)

    +1

    Getting something perfect on the creator then finding different bugs on a device build is normal. Thats what testings for :)
  • DrGlickertDrGlickert Member Posts: 1,135
    We'll give that a shot to see if it fixes things...
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