good it worked! I actually put it in a x coordinate. Another question. Do you know how to make it go to that point and then tremble for a bit? You know what I am talking about right?
gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
TSB I am actually doing this on your iDot template I like the sand thingy! How do I do that? Probably gotta find a dust animation on the Internet and then once it reaches the position the dust animation comes... Am I right?
gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
CabacoAppNews said: didnt work for me since I want to shake just the actor but thanks
Hi, just put the Rules from TSB's demo into the sprite actor rather than the background actor; still do the trick.
Making something shake could be as simple a thing as building 4 invisible walls, (a bottom, 2 sides and a top) - positioned so that they capture the falling title.
The top must be out of the way at the beginning, but can "snap" into place, to "imprison" the title when it reaches the desired position. The enclosing space around the title must be only slightly larger than the title, itself.
By giving the title a high restitution value, and by checking "Movable", the title will now "bounce" within the tiny enclosure of the walls - and keep bouncing, (quite rapidly), appearing to "shake" or vibrate.
A timer could be used to enable the physics attribute of the actor to "turn off" after a short period.
It's just a "physical" solution to something that could be done more mathematically, if desired.
Comments
:-)
I like the sand thingy! How do I do that? Probably gotta find a dust animation on the Internet and then once it reaches the position the dust animation comes... Am I right?
The top must be out of the way at the beginning, but can "snap" into place, to "imprison" the title when it reaches the desired position. The enclosing space around the title must be only slightly larger than the title, itself.
By giving the title a high restitution value, and by checking "Movable", the title will now "bounce" within the tiny enclosure of the walls - and keep bouncing, (quite rapidly), appearing to "shake" or vibrate.
A timer could be used to enable the physics attribute of the actor to "turn off" after a short period.
It's just a "physical" solution to something that could be done more mathematically, if desired.
Psmith