to MAC or not to MAC, that is the question
Iam hoping to complete my current project within a month.
Currently planning to release it to iphone and ipad.
Still a bit on the fence about mac store.
i know Tshirt has had a lot of success with both tiny balls and zombie drop.
It seems that success is more likely on mac store due to fewer competitors although MacStore sales = ranking is less then appStore
Are there any special requirements besides changing touch features and resolution. if the game works well in GS preview i should work well as a mac app, right?
Whats your thoughs? are you willing to throw the 99$? for a potential new market?
Currently planning to release it to iphone and ipad.
Still a bit on the fence about mac store.
i know Tshirt has had a lot of success with both tiny balls and zombie drop.
It seems that success is more likely on mac store due to fewer competitors although MacStore sales = ranking is less then appStore
Are there any special requirements besides changing touch features and resolution. if the game works well in GS preview i should work well as a mac app, right?
Whats your thoughs? are you willing to throw the 99$? for a potential new market?
Comments
good luck
kipper
i think ill give at go with the MacStore
Does anyone know the requirements. can i upload an ipad version (no conversion) and it will run windowed or should i run it through the resizer tool from deepblueapps
Icon size and preview images. anything i need to be aware of?
If there is a thread about this i haven't been able to find it.
Hope someone can help me
thanks
No one ever got anywhere in the world living scared. Take a risk, take that chance, go for it!
oh and sorry for my bad english;) xD (get used to it:P)
Oh i didn't know that! I go ios developing first and if i'm making better games maybe i will give it a try;)
wouter