toggle menu
Categories
Discussions
Dashboard
Sign In
·
Register
Sign In
·
Register
Categories
Discussions
Dashboard
Sign In
·
Register
×
Home
›
GameSalad 101
›
Working with GS (Mac)
fixed rotation
steeler0038
Member
Posts:
153
June 2011
edited November -1
in
Working with GS (Mac)
I have fixed rotation checked under physics. How do i get it to "uncheck" when i hit a button during play? is this possible?
Comments
gurechan
Member, PRO
Posts:
211
June 2011
I believe it isn't possible to change any physics attributes from the game. They can only be set in the creator.
RedlerTech
Member
Posts:
1,583
June 2011
ok, uncheck fixed rotation & just do this.
Create an attribute - (Boolean) Collided
When actor1 overlaps/collides with actor2 change game.Collided to true
Rule: When game.collide is false constrain self.rotation to 0
Matt
AppsRacK
Member
Posts:
346
June 2011
You could try to constrain its rotation to "0" but i'm not sure if its gonna work cos i haven't tried it
Sign In
or
Register
to comment.
Comments
Create an attribute - (Boolean) Collided
When actor1 overlaps/collides with actor2 change game.Collided to true
Rule: When game.collide is false constrain self.rotation to 0
Matt